One of the more common complaints about the IL-2 Great Battles Series, especially once it moved to the Western Front, was the lack of large scale bomber intercept scenarios. Massed formations of B-17 and B-24 bombers were a common sight in the skies over Europe but they were nowhere to be found in Battle of Bodenplatte or Normandy. There are a bunch of reasons why and some new solutions in place for the new IL-2 Korea title that look to solve that problem. Let’s check it out.

Solving the large scale bomber mission problem

A new dev blog from 1C Game Studios is focused on large bomber formations. Specifically, in this case, the B-29 which saw quite a bit of service during the Korean War.

The Great Battles Series, as they explain in the dev diary, ensured that all aircraft used the same flight and systems model. This prevented aircraft from behaving in unusual ways thanks to simplified settings in the past, however, it also incurred a heavier hit on system performance. Now they say, through some simplification measures, that large bomber formations are now possible.

Two B-29 versions, a standard model with all systems and featured enabled for smaller scale scenarios, and a simplified airplane is used for the larger scale scenarios.

Externally, the model of such a heavy, simplified aircraft is as detailed and high-quality as those of conventional ones. However, it has a simpler damage model inside. This simplifies its structure and makes it possible to simulate such a large bomber formation.

Simplified models will reportedly have a more generalized engine model and won’t as precisely replicate takeoffs, landings, stall, or complex maneuvre behaviour.

They still have quite a bit going on so that they aren’t just fixed models in the sky but they simplify it enough that they say that 200 AI aircraft have been used in testing with 50-60 in a close formation.

They may even use a variation of this on AI fighters if they can still make for a believable experience for the player attacking them. That last part sounds like its still a work in progress but it is interesting to see how this might affect the experience with both pros and cons.

Read the full dev diary for more.


11 responses to “Massed formations are now possible with IL-2 Korea”

  1. The “science” of AI is interesting. It doesn’t take much playing around with mission editors before starting to swear about these unintelligent AIs (read: completely stupid AIs 🙂 )

    For IL2 Korea, I think what is more interesting than the AI itself, is how the mission editor will look and feel like. I haven’t seen any info about it. Will it be completely new? will it be the same as GB?

    Interesting times 🙂

    Like

    1. Mission editor will be the same as in Il-2 GB, but probably with a few new features.

      Like

      1. i hope more similar interface like in original IL-2, its bad if they dont change it mutch now when they have chance. Amount of mission makers for SP is so low compared to original and i blame it on wors mission editor for normal player

        Liked by 1 person

      2. ShamrockOneFive Avatar
        ShamrockOneFive

        Absolutely. The old mission editor was so simple even I was able to author a bunch of campaigns.

        Like

    2. My assumption is that it is an evolution, since I don’t see any reason why they have to make it totally new.

      Like

      1. UI was ok in GB, why they decided to make it new when its again just gona be airplane in hangar like in GB and selection in 2D text like in GB. When they said they are making big change to UI i expected what AceThunder did, we could walk around airplane, touch parts of it , interact with it as options, open canopy enter airplane , maybe you taxii to one exit for SP onother for MP and so on , but it seams UI is just similar as befor, so why not change editor also like UI.

        Like

      2. As I understand it, the software they use for the GUI is no longer supported, which makes it impossible for them to make GUI changes that they want to make.

        Liked by 1 person

      3. ShamrockOneFive Avatar
        ShamrockOneFive

        Yes, that’s correct. It was mentioned years ago that Great Battles UI couldn’t be seriously updated without needing to rebuild with a different technology platform.

        Like

  2. Sad that, as far as we know, such a simplified AI won’t be backported to GB.

    Like

    1. nothing we get in Korea game will get backported to GB as far i understand

      Like

  3. Finaly they are starting to talk about interesting things, this looks awsome, will be great also for PTO after Korea

    Like

Leave a reply to Juri_JS Cancel reply

Trending