One of the more interesting posts that we’ve seen about IL-2 Korea is the latest developer update which is focused on a few different pieces of the puzzle for the new sim. The museum, training and making the game more accessible through a revised interface are all interesting pieces to talk about. Let’s have a look.

Facilitating learning

1CGS is talking a little more about their new museum feature for IL-2 Korea. According to the new article, starting the sim up will launch you into the museum first with information on the history of the conflict, the aircraft, vehicles, and other objects within the game all viewable. The aircraft in particular will have detailed descriptions of how things work, where they are placed on the aircraft, and there will be detailed specifications including graphs for airspeeds and comparison charts between aircraft.

Better yet, they have announced that this area of the sim will also be where practical missions and tests will be located. Players can practice and get feedback on their skills with the ability to receive achievements for accomplishing each training scenario.

The update also mentions other efforts to make the sim more accessible to newcomers. Interactive aircraft control menu, control assignment wizard, and native gamepad support have all been mentioned.

One of the biggest complaints leveled at the IL-2 series in the past has been the lack of training systems built in. Community members have stepped up with Requiem’s Air Combat Tutorial Library and Utopioneer’s Flight School Campaigns being two such examples. Now it looks like the sim will have a lot more built into it right from the start.

Read the full dev diary here.


6 responses to “IL-2 Korea dev update focuses on museum, training, and a more accessible design”

  1. I miss this feature from older flight Sims. Janes WWII Fighters comes to mind.

    I also spent half my time in Falcon 4.0 just looking at all the object types and listening to the menu music when I was a young padawan lol

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I remember also spending a lot of time in the old Aces of the Pacific museum section learning about the airplanes and comparing them to the lengthy book that the sim came with. The menu music is burned into my memory 😉

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  2. It looks nice, to bad its so static, i would expect with VR we could walk around airplane and open tuch stuff and get audio informations about airplane while doing so. Good to see they get that training missions are crucial for game, and it needs to be done right, like audio or text that tells player what actions he needs to do, not just take off mission with no info how to realy take off when mission starts. Gamepad frendly menu seams like another step into atracting young players, but if they restrict stick gamepad and mouse users in MP its not gona get popular as most online servers are run and will be played by veteran players, or maybe not if enigmas video was true then who knows what servers Korea will have.

    Liked by 1 person

    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I’m not sure how static it is. They say that the ammo boxes and other stuff open up – I’m not sure if that’s interactive or just an animation.

      Hopefully the community won’t restrict gamepad users from multiplayer servers should that even be an option. I don’t see it being an advantage over joystick users.

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      1. on main picture there is 5 camera positions, so thats why i think its static, not able to free move around airplane and inspect. Its probably 5 predefined camera angles and info they show about airplane.

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      2. ShamrockOneFive Avatar
        ShamrockOneFive

        You’re absolutely right there about the interface. I didn’t see that when I was looking over things before.

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