Something that sticks in my head from back before IL-2 Korea was announced was that the team was looking to avoid putting a big city on the next gen sim map. I’m not sure exactly how that panned out because IL-2 Korea features quite a few cities and it looks like 1CGS have been working on newer technologies to detail them. The latest dev diary fills us in on some details.

Villages, towns, and cities of Korea

The newest developer diary talks about using polygonal outlines of neighborhoods that allow buildings to “grow automatically.” I think what they are talking about are new artist tools that let them more or less autogen a city into existence by defining different areas of the city and then having a system built that into something that resembles the real deal. The trick for doing historic sims like this one is that you’re not going to be able to use modern Open Street data or photogrammetry or some of the other new tricks, this is still artist driven using historical photos and documents.

You can see for yourself if you think its a step forward but from the screenshots I do see a more natural look to what’s been shown so far. Though I think 1CGS has been getting better at that already with Odessa and Finnish Gulf maps both showing off those efforts. This does look to take another step forward.

We’ve got some numbers too: 800 settlements including 26 large cities, 12 sea ports, and a road network that is 11,000 kilometers long.

They end off by saying that they expect to continue to add details to the map prior to and even after release and that there are a few more topics to reveal related to landscapes and the map before release day. I’m intrigued.

Read the whole dev diary here.


2 responses to “IL-2 Korea dev update talks about cities in the new sim”

  1. Imagine what they could do with this technology if they decided to remake Battle of Stalingrad and Battle of Moscow? That wold be awesome! I hope they do remake all the Great Battles content with this new tech.

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    1. In the new game, of course.

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