Even though I’ve been into combat flight simulation for over two decades, the first of any particular moment is still a little bit special and worth remembering. When I loaded up into the Parallel 38 server with a friend of mine on a fighter sweep and got into a dogfight, it was a special moment when I scored my very first multiplayer server dogfight victory. Things went a bit sour after that but as always its a learning experience. Let’s have a look at how it went!

Fighter sweep south

Parallel 38 is setup as a dogfight server with objectives on the ground and a general combat area that encourages encounters with other enemy aircraft. If you want the IL-10, La-11, Yak-9P, F-51 and so on, you can choose one of the closer bases. If you want the F-86 and MiG-15, you’re further back. So further back we started!

The server had just restarted so a half dozen or more were vying to taxi and takeoff. The situation right now has people lined up in rows at this particular airbase so the taxi process is a bit hairy… especially if someone hasn’t got their brakes and taxi feel set properly. Someone nearly hit me on my first (and uneventful sortie). This time around, I was able to get around the mess and link up with my wingman for a takeoff.

After that, my wingman and I headed southwards towards the fight.

Into the fight

In the hours that I’ve put into IL-2 Series Korea so far, the MiG-15bis has probably been my most flown aircraft. This has been a surprise to me as I was far more excited about other aircraft but I have to say that the MiG-15 has grown on me significantly.

While some have stated that its hard to fly, I find it quite smooth and easy to manage overall. Yes, it control locks hard at high speeds and the guns can be a bit difficult to aim with, but it cruises and climbs so brilliantly. It just feels effortlessly smooth to me!

Those were my thoughts as I headed into the combat zone. Flak and AAA erupted below and my wingman and I spotted dots below and ahead. We ended up spotting an aircraft directly ahead and broke to attack. An F-84 flashed past us in the other direction!

The F-84 went under me while I went up and over. I did not notice this during the fight but later on I discovered that the F-84 was loaded with a nearly full set of HVAR rockets so my advantage was significant – but I didn’t know that at the time.

I took a rather conservative lag pursuit on the F-84 and fired a burst towards him as he passed infront.

I missed and he went vertical.

At this point he made the mistake of stopping his fight with me and focusing on another aircraft infront of him. I could see the tracers firing as we went around and I pulled some high Gs to try and get onto the F-84 again.

His inattentiveness to me and my tight reversal had me pulling in behind him as he again went vertical.

He came directly into my gunsight and I pulled the trigger with a few separate bursts. Two 23mm and one 37mm cannon firing at once make for one heck of a kick and while my first shots went astray the next few connected with one final burst to seal the deal.

You can see it in action here with this YouTube short!

Feeling confident with my first kill, I started climbing again to look for my next target.

Below me, a swirl of jets, props, AAA, burning smoke, and other signs of intense combat let me know I was in the right area. My focus below was shattered when tracers flew past my canopy. A Sabre flashed past hitting me with a glancing shot during a high speed dive!

For a brief time, we found ourselves in a rolling scissors but the F-86 pilot was clearly enjoying an energy advantage and my opportunities to get a reversal faded away quickly.

I dove away hoping to lose him in the clutter but the F-86 had me well in sight and stayed glued to my six. Another glancing hit knocked part of my elevator off decreasing my control effectiveness. Worse, another Sabre had pulled in behind him… 2v1 and my wingman was busy with his own trouble!

Turning at high speed around a small hill, I was desperately searching for an exit strategy.

As the F-86 pulled into a deflection shooting position I hit the rudder hard and went for a reversal to throw him off of my six.

That wasn’t a good idea at this very high speed! The MiG-15 wings snapped off immediately and my aircraft tumbled to the ground. The Sabre? He tried to pull away but also snapped his wings and went tumbling in after me. Woops!

So one victory, one defeat, and some lessons learned on how speed can kill and what to do and not do when you find an F-86 Sabre on your six!

The first of what I assume will be many challenging and fun multiplayer experiences with IL-2 Series. More to come!


9 responses to “Flight Journal: First kill on Parallel 38 server with IL-2 Series Korea”

  1. Sounds like a ton of fun. I read about the honcho Russian pilots disguised as Koreans who were serious Adversaries to the F86 Pilots. Both sides using the Aircrafts best attributes to the fullest to gain the upper hand. Be interesting to see if the Mig 15 has the same high speed handling advantage at high altitude in game as in real life. So getting low and Turning where the Sabre has the advantage of way better handling at lower altitudes is the F86 tactic of choice. Anyway great post and good luck with them pesky F86 pilots.

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    1. ShamrockOneFive Avatar
      ShamrockOneFive

      I’ll have to take it up into some truly high altitude air and see how it performs up there relative to the F-86. It may indeed have that advantage and I have a feeling that they’ve simulated this well.

      Diving away was maybe not the best tactic though once I realized he was close in, I was thought trying to extend would help. It didn’t 🙂

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  2. How’s the damage model compared to DCS? From the video/pictures it looks like more of a ‘rip’ vs DCS’ ‘explode’ model. Sometimes I wish DCS would make different effects for when you hit the ground, bullet holes caused by a belly landing ruin the immersion a little bit.

    Another of my DCS damage model peeves are the aircraft explode too easily, though I did find that the FC4 MiG-15 will cartwheel very nicely if you dig a wing into the ground in a 90^ bank. The F-86 will just explode. Helos on the other hand due to their slower speed, will spin, twist, and break apart, a much more realistic reaction, IMHO. I wish the speed gate for explosion was higher, and even takes into account angle of incidence with the ground, to make belly landings easier.

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    1. The new sim is very tempting. Great journal as always!

      Liked by 1 person

      1. ShamrockOneFive Avatar
        ShamrockOneFive

        It’s not perfect but I’m having a ton of fun and the unique setting is really helping things feel fresh and fun.

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    2. ShamrockOneFive Avatar
      ShamrockOneFive

      I’m of the opinion that DCS World has not done enough, meaningfully, on damage models across the entirety of their sim in a very long time. I personally have thought that IL-2 Great Battles was ahead of DCS World in most respects. IL-2 Series Korea pushes that further and they have their own damage assessment UI (toggleable/difficulty setting based) where you can find out exactly what was damaged and when.

      The short version is that this is an excellent system. Aircraft warp and rip, things fail and then cascade failures can cause a delay in the effect. Damage to an engine can start a fire seconds or minutes later. Etc. The best part is that this fidelity is carried through in a great way to ground vehicles too. It’s really remarkable.

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      1. I’ve always felt IL2 has had a better damage model, ever since 12-year old me watched DCS/IL2 crash compilations on YouTube. Ever since I’ve had DCS I have wanted a better damage model, but unless ED wants to surprise us, they haven’t said anything. I guess I’ll have to just keep exploding when I barely clip a tree 😉

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      2. I agree about DCS. The ED jet modules in particular have poor damage models. IL-2 BoX has been miles ahead for as long as I can remember. It does seem like the engine supports much better efforts than ED has put in – the F4 and F100 are both pretty decent.

        A good damage model can make for such great experiences when you take a hit and have to diagnose your problems and try to limp home!

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      3. I do enjoy the damage and systems modeling of the F-4… My computer doesn’t.

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