One of DCS World’s most prolific server groups is [4YA] who have grown to host 30 DCS World focused servers with their own custom missions and architecture. For a variety of reasons, the server group has announced that they are shutting down in November. Here’s what you need to know.

Server shutdown coming

Log in to DCS World’s multiplayer server browser and you’ll be greeted by quite a few servers but none more prolific than the 30 servers that the [4YA] group operate. This dedicated community of DCS World sim pilots have been maintaining the servers since 2019 and they have evolved over the years to support various types of missions including PvE scenarios.

The shut down has been precipitated by the resignation of “Lurcher”, the primary author of the groups PvE and PvPvE missions scripts as well as custom infrastructure that has helped to maintain the 30 servers that they operate. The departure is driven, according to Lurcher’s statement, by personal changes in his real world situation as well as administrative and staff struggles within the group.

The departure announcement was followed by messaging from another [4YA] staff member, “Sir Rhino,” who provided confirmation that the servers would shut down.

While 4YA is coming to an end, I want to thank each of you for your understanding, your encouragement, and for those that already knew this was coming—thank you for your messages of support and understanding.

Looking ahead, I hope that the community spirit we’ve built here continues on, whether in new endeavours or within other groups and doesn’t have to end with this chapter.

Finally, I want to say a sincere thank you to all the staff in 4YA for giving up their time and assisting making this community run smoothly. It’s been my honour to fly alongside you all.

[4YA] [TN] Sir Rhino via Discord

The shutdown is expected to take place on November 1st and that refunds will be issued to people who have donated through GTX after November 1st. More, the groups PvE mission set will reportedly be released so that others can continue to enjoy the missions that have been created to date.

There is some bright spots in the announcement as both Aerobatics Online and Project Overlord servers, which were originally independent and joined [4YA] for support, will once again be operating on their own and will continue to exist into the future.

You can read the statements on the group’s Discord if you’re a member or through their website.

The news is troubling for the DCS World community as a major group of servers goes offline. Though many other communities exist and will no doubt pick up players, it is nonetheless a reminder that most of these servers operate thanks to volunteers donating countless hours to make them possible.


13 responses to “DCS World’s [4YA] servers are shutting down in November”

  1. When you consider that the overwhelming majority of DCS players do not touch multiplayer, I wouldn’t call it troubling, really.

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    1. We exist in a community with lots of folks who play single player, multiplayer, or some combination of both. So when a large piece of the community shuts down, it is troubling. The hurt is felt far and wide, maybe not by everyone equally, but it still does.

      Liked by 1 person

      1. Obviously, but the point is that only around10% of active players ever touch MP. I’m far more interested in where they are with AI improvements and the Dynamic Campaign.

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      2. I hear you Alan. I’m interested in dynamic campaign coming sooner than later too. But that’s not what is going on here nor the subject matter. Part of the community has closed its doors and that hurts and I don’t think it helps to dismiss that. It certainly doesn’t push forward single player experiences either.

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      3. I’m certainly not saying you shouldn’t report on it, just that it’s a pretty niche issue.

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      4. I’m not sure I get your meaning. 30 servers is a large portion of our community, its not that niche. Its not connected to single player. If it doesn’t involve you, that’s quite alright, but it certainly involves lots of folks.

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  2. very sad!

    but I’m glad to see they’re remaining classy and donating the missions to the community.

    there are a handful of mission and module devs who have taken their work offline, so nobody benefits.

    Liked by 1 person

    1. Yeah absolutely. This seems to be a better managed shut down than in some other instances over the years. I’m glad there will be some sort of legacy left over.

      Liked by 1 person

  3. That’s a bother.

    Liked by 2 people

  4. 4YA was such a welcoming set of servers. You could come in at any level and it was understood that not much was expected. You could come in just to learn or if you had experience with a module, you could practice with a group about coordinating attacks. Ive been on other public severs and there have been horrible gatekeepers who ruin the online experience. 4YA will truly be missed for the right combination of factors they had

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    1. I really wish I had spent more time on the servers. It really sounds like it was a pretty special place. Sorry to see it go!

      Ever the optimistic, perhaps something good will grow from the ashes.

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  5. On the other hand…. there are new servers coming online all the time (HIP for example) so I don’t see it as a net loss for the “community”, just people moving to new places to hang out. It is sad for those who did use those servers, just like when your favorite local bar or restaurant closes, but that does give people a chance to enjoy the newer servers as well. I do hope that the work done on the 4YA PVE missions does get shared with other server operators and lessons learned are passed on because that experience running a server can be crucial in how smoothly it operates or how fun it is. I’m wondering if part of the issue (beyond the personal) was also the sheer size of running 30 different servers on a volunteer basis. That’s a full time workload for someone for a hobby and it wasn’t just vanilla “turn-key” where you could turn it on and forget it.

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    1. There are definitely new servers coming online which is also good to see. It’s not a “Sky is falling” moment but a transition to something else. I’m glad the transition seems to be managed well rather than all at once.

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