1CGS surprises with Patch 3.008 release

I don’t think anyone expected to see 1CGS release a new patch so quickly coming just weeks after patch 3.007. That’s why it was a surprise today when 1CGS announced 3.008! The list of fixes introduced in patch 3.008 directly addresses some of the concerns of players and there are a ton of notes packed into this so let’s get to it as I highlight some of the stuff that I think people are going to be excited about.

Small updates that add up to big things

Some patches have a headlining feature that stand out above all others but this is not one of those patches. Instead, 1CGS has concentrated on the “small” things for the last few weeks and their efforts have born fruit (although surely many of these were in the works for quite some time).

If there was to be a focus here, however, it would be the damage model. My opinion is generally that the IL-2 series currently has the best damage model in the business but that doesn’t mean that it doesn’t have its own set of issues and Han, in the patch update, addresses those directly.

The main feature of this release is revised airframe damage modeling – an important part of the damage system. Airframe damage system was completely overhauled to take into account additional parameters. The damage modeling as a whole was tuned and improved and bugs fixed – you can read the entire list below.

Han, 1CGS patch 3.008 patch update

Here are some of the key updates:

  • Late war British pilot added to Spitfire Mk.IXe;
  • Force Feedback joystick owners who experience stutters can alter the new value in startup.cfg that governs the maximum frequency of FFB effects polling to try to eliminate them (update_freq parameter in [KEY = force_feedback] section can be set to a value from 0.5 Hz to 10 Hz, example: update_freq = 10.0);
  • Additional renderer optimizations for sea maps (Kuban, Bodenplatte in the future) allowed to boost performance on such maps even more;
  • Multiplayer: various issues like statistics ‘freezing’, inability to start a mission, kill messages disappearing were fixed for high-load servers;
  • P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;
  • Aileron control rods correctly damaged when Yak-7b, P-39L-1 or P-47 wing is damaged;
  • P-47D-28 wing damage corrected (wing loss is preceded with a wing crack);
  • WWI AI pilots maneuver more aggressively;

This read’s like the greatest hits of some of the complaints from players over the last several weeks. The P-47s wing damage model? Addressed. Issues affecting a small number of Force Feedback players with in-game stutters? Addressed.  WWI aircraft in the QMB not maneuvering aggressively (or at all sometimes)? Addressed.

You’ll be seeing less of this following the changes to the damage model for 3.008.

This is also the second patch in a row attempting to address some of the more annoying multiplayer performance issues, some of which have been quite serious for servers attempting to host a growing multiplayer base.

Setting the stage for…

Perhaps the most interesting drop of information comes at the start of the patch update. I’m referring to this quote:

In the not-too-distant future, we’ll be adding some huge new features for our Early Access titles, so we’ve decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update.

Han, 1CGS patch 3.008 patch update

I’ll be awfully surprised if we see any more IL-2 patches before the new year but we are likely to get a sense of what is coming next over the next few weeks as 1CGS has traditionally teased us with some big things around the holiday season in the past and I suspect we’ll have some of the same here.

What are those big features? We don’t know exactly. The new Marshall system finally being revealed? That affects all three titles in development (plus the currently existing ones) so its a possibility but that’s just one feature and it sure sounds like they have multiple features coming.

1CGS has a habit of working in the background on features (often based on our feedback or based on their own internal desires to better the sim) until they are ready enough to talk about. That happened when they released the oft requested rain on the windshield feature for IL-2: Battle of Kuban adding a small but incredibly immersive feature to the sim.

We don’t know what’s coming next but this announcement definitely portents more to come soon!

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6 Comments Add yours

  1. Jp says:

    It’s quite a nice surprise. Improvements to the AI are always welcomed.

    Liked by 2 people

    1. ShamrockOneFive says:

      A wonderful surprise. Improvements to features like AI and damage models aren’t necessarily bullet point features that sell games but I think these are going to have far reaching benefits for the series and address many of the concerns that players were having.

      Liked by 1 person

  2. Blue 5 says:

    I was on-line yesterday before the patch and thought the damage model was pretty good in any case (MiG-3 ‘floundering’ after a concentrated burst, looking sick and wounded but no Hollywood explosion), very few aircraft on fire, etc, so am really interested to see how they have evolved this.

    ‘Huge new features’ sounds great – early Bodenplatte map?

    Liked by 1 person

    1. ShamrockOneFive says:

      I didn’t get a chance to try the DM last night but my guess is that the changes are evolutionary rather than revolutionary. Tweaking how things work rather than huge changes. Can’t wait to try it out!

      I’d love to see the Bodenplatte map and it’s possible that it’s just one of the things coming early 2019, although, it’s the biggest map they have done so it may still be a while.

      Like

  3. Mischiew Rithe says:

    It must be a complete start-up procedure and clickable cockpits!

    Err… or not 😉

    I’m not following those two new guys, so I’m not sure, but they mentioned not long ago that they would release one map and tanks for the Battle of Prokhorovka (Tank Crew), early next year. The area is not small, perhaps it’s enough to qualify as “huge new features”. And I suppose the map for Flying Circus also needs to be released?

    Or the first jet.

    Liked by 1 person

    1. ShamrockOneFive says:

      Possibilities! The suggestion was that a bunch of content would be released for Tank Crew sometime in the spring (that could be as early as April) and that it would include tanks and the new map.

      At this point I don’t think we can rule out anything. It could be content, gameplay feature, new graphical effects, or just about anything. That’s exciting!

      Like

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