Tank Crew T-34 UVZ mod. 1943 in next patch, new damage model

1CGS trio of projects is pushing forward and today we’ve learned that they and their third party developers have nearly completed work on their next tank – introducing the T-34 UVZ model 1943. With it comes an enhanced damage model for all tanks and some interesting new gameplay possibilities that also affect pilots. Let’s dig into the latest info!

The famous T-34

The T-34 is something of a legend in tank warfare the same way that the Sherman and Tiger have reputations that extend far outside of historical norms. The same could be said of the Spitfire, Mustang or Bf109. This 1943 version of the T-34 features a hexagonal turret, a 76.2 mm F-34 main gun and 2 × 7.62 mm (0.3 in) DT machine guns. Though the latest German tanks of 1943 could penetrate the T-34s sloped armor more easily, it was still a successful tank thanks to its mobility and the immense numbers in which they were churned out.

The thing that separates something like Tank Crew from War Thunder’s huge number of tanks is the care and quality of both inside and outside of the tank (War Thunder’s tanks are largely seen from external view only – a fun and different approach). I think you’ll agree that, both inside and out, 1CGS and Ugra Media have done a phenomenal job on the T-34 UVZ:

Damage model and field repairs

For the moment, Tank Crew’s damage model is somewhat simplified for the tanks and that has lead to issues with tank versus tank combat. It was always intended to bring the detailing up a few notches and that’s exactly what is planned. Here are the systems that can be damaged in a forthcoming update:

  • Engine,
  • Cooling system (coolant leaks that eventually lead to an engine overheat and damage),
  • Oil tanks (oil leaks lead to fire danger),
  • Fuel tanks (fuel leaks also increase the danger of fire, more for gas engines and less for diesel ones),
  • Transmission and gearbox (longer gear shifting, inability to change the gear, complete transmission failure),
  • Steering (more difficult turning),
  • Electric system (inability to start the engine, inability to use powered turret traversing mechanism, internal and external lighting, radio),
  • The left part of the suspension and left track,
  • The right part of the suspension and right track,
  • Radio,
  • Main turret traverse mechanism,
  • Manual turret traverse mechanism,
  • Gun mounting,
  • Main gun,
  • Machine guns,
  • Crew.

1CGS also points out that as much as you can damage a tank, there are also the possibilities to repair one in the field. Not just the tank either as crew need medical care and the tank needs to be resupplied. That brings out an interesting new mechanic to the IL-2: Great Battles Series. I’ll let the most recent developer diary speak on that:

Of course, this feature is linked to another – the possibility of field repair. It is also being worked on and most of it will be usable for aircraft as well. The crew will be able to repair the tank systems in the field as long as the tank is not completely destroyed. In addition, the mission designer can add special repair and ambulance tracks that accelerate this process both to single and multiplayer missions. Later, during Summer, we plan to add refueling and ammo trucks to replenish the fuel, oil, water and ammo reserves.

Knowing 1CGS, they will find a way to make the process relatively simple to use but as historically relevant as possible. In history, aircraft repair and re-arm efforts tended to take long periods of time, so it will be interesting to see how 1CGS handles the realism and simulation versus game mechanic that the series thrives on.

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