It’s the end of another week and time for some updates from DCS World with some big news for the DCS: JF-17, a new 50% off sale, campaign release, and developer status updates.
JF-17 comes December 4th!
The wait for Deka Ironwork Simulation’s highly anticipated DCS: JF-17 is nearly over. JF-17 will come to DCS World December 4th on the DCS World e-Shop and on Steam. More details are coming soon.
This comes just over a month after Deka Ironwork Simulation’s submitted their module to Eagle Dynamics for the QA process which is a precursor to getting the module officially released into the sim. The JF-17 is intended to come with quite a few of its systems and features complete on launch including man-in-the-loop air to ground ordinance, a full air to air suite, EW, and more.
The JF-17 is highly anticipated as an alternative to western fighter aircraft and a very capable multi-role one at that.
More details to come!
50% off sale!
Virtually everything is on sale for the DCS World Thanksgiving Sale with 50% off most modules with the following exceptions:
- F/A-18 Hornet by ED – 25% off
- Persian Gulf Map by ED – 25% off
- F/A-18 Hornet + Persian Gulf Map bundle -35% off
- DCS: Christen Eagle II by Magnitude 3 LLC – 25% off
- DCS: F-14 Tomcat by Heatblur Simulations – not on sale at this time
- DCS: F-16C Viper by ED – not on sale at this time
The Hornet + Persian Gulf bundle is not a bad little deal either and the map and aircraft are well suited to each other not to mention being the future setting for a number of Hornet based campaigns currently being developed by people like Sedlo and Baltic Dragon.
The sale started today and runs until December 8th.
Also spotted for a few brief moments in the sale trailer is the DCS: Supercarrier complete with animated deck crew. Check that out too!
Aggressors campaign for Nevada and F/A-18C available on Steam
If you were waiting for the Aggressors Campaign by Maple Flag Missions to arrive on Steam, now you can purchase that campaign through the Steam Store.
Open Beta and first VOIP implementation
There was intended to be an Open Beta this week, however, Eagle Dynamics decided not to do a patch as there were bigger issues than they wanted to release with so the patch has been held until next week.
The next Open Beta will come with the first phase of a new VOIP system that Eagle Dynamics is integrating into DCS World. The first phase allows for basic “room” and coalition/team chat functionality which is a good start but it’s the second part of the update that I’m more excited by.
DCS Voice Chat gives our players the possibility to talk within DCS multiplayer sessions without the need to use other applications. It’s based on WebRTC technology and brings high-quality audio communication to the game right out of the box.DCS World Weekend News
For the initial release, DCS Voice Chat contains one common room and separate rooms for each coalition with free movement between common and chosen coalition rooms. Soon after the initial release, we’ll add support of user-created rooms with the possibility to create a personal audio chat for you and your friends. Also, you can choose to use an open mic or Push-to-talk function.
We have huge plans for further development of the feature including automatically created rooms for multi-crew, radio support with real radio visibility depending on the power of actual radio units and terrain, frequency-based coms etc.
Adding built in radio functionality should open that feature up to more people and encourage more people to listen in on if not actively partake in some of the voice/radio comms that DCS World multiplayer servers are fond of having.
This of course makes SRS, a third party system, a little less viable but the developer had a very interesting thing to say about it:
As the creator of SRS…. I’m all for it 🙂
Ultimately SRS was created as a way to bring comms into DCS in a realistic way, easy to use way, and support comms for 60+ on PvP and PvE multiplayer servers and this does not detract from this at all.
My view is this is exactly the same as ARMA with it’s native VoIP and the ACE Radio mod (SRS equivalent based on teamspeak)
If you’ve got a simple scenario with a few players then native VoIP is possibly the way to go.
If you’re looking for comms across an entire team – want to ensure teams can’t snoop on comms and / or have realistic comms features like terrain masking, distance limitations, LotATC integration etc there is SRS
I’ll keep working on SRS as long as people have a need for it and I enjoy it as it’s a passion project, as it is for other people that help out on it. Currently SRS unique monthly active users stands at over 20K (50+ Countries) – it’s also used by people in IL2 and Star Citizen as an alternative comms system so isn’t going away any time soonciribob on r/Hoggit
Other developer updates
Eagle Dynamics has a lot of different projects underway and the latest developer update also mentions progress being made on the DCS: F-16 TWS radar function, progress being made on the A-10C and Ka-50 revamps, progress on the Supercarrier, P-47 and Mi-24 modules, and news that the basics of the dynamic campaign engine are now working.