We’ve seen a sudden uptik in the number of Eagle Dynamics employees engaging on the r/hoggit group on Reddit and it’s been a great look at the behind the scenes of what Eagle Dynamics is busy doing as a company in supporting their DCS World product. Let’s have a look at the statement.
Different teams and lots of work being done
DCS World is a big, complex, simulation world with a lot of variety and versatility and more than a little legacy code mixed into things. At least that’s what Kate Perederko, Chief Operation Officer at Eagle Dynamics reports in this thread on r/Hoggit.
Some criticism has been leveled at DCS World/Eagle Dynamics
I read that ED promise and doesn’t deliver. You wait for some core features for ages… so do we! It’s already a third time we want to deliver clouds and the first two attempts were not successful for us. But we keep trying. It’s easy to say that you can do it because others can… Well, it works in a different way because we have a lot of legacy code, a lot of spaghetti code and want to improve it with a new generation of DCS World.Kate Perederko, Chief Operation Officer at Eagle Dynamics on r/hoggit
Kate goes on to expand a little on the number of teams at Eagle Dynamics and what they are working on. That list includes features at DCS World’s core including the Ka-50 cockpit release that came out today and bug fixes for that, preparation for 2.5.6 to come to the stable release (they have a ways to go yet), lighting and terrain improvements, damage modeling and more. There are long term projects a well including multi-threading, Vulkan API, and… the mostly unmentioned Modern Air Combat.
Also mentioned in near term release includes the P-47D Thunderbolt early access, the new Channel Map early access, UH-1H Huey multi-crew, and the Fw190A-8 release.
These are all projects in active development right at the moment that are both, near, mid and long range in planning. There are also many items on the list that are in passive development and awaiting on some other resource. Those include the aforementioned clouds, weather update, FLIR, and air-to-ground radar as well as modules such as the A-10C Warthog II, the Mi-24P Hind, Ka-50 Blackshark 3, and the Mosquito FB.VI.
Before anyone gets particularly worried about these, passive development usually doesn’t mean that things are fully stopped or that development isn’t very well advanced (we’ve already seen the Mosquito show up in the latest trailer) but it does mean that they are working a bit more slowly.
We have also learned that the F-16 and F/A-18 team are basically the same team. We knew this before but it is interesting to know that they are essentially merged and working together on both. Given the aircraft’s similarities and their rumoured popularity in sales figures, it’s not surprising.
Yes, the F18 team is working on F16 as well – 50/50. It’s the most efficient way because the projects are similar for us from a development point of view. We want to have consistent and close aircraft. So, yes, it’s one team.Kate Perederko, Chief Operation Officer at Eagle Dynamics on r/hoggit
With all of this, I hesitate to armchair project manage here because without knowing all of the resources and projects being managed as well as the HR and talent pool that they are working with, its almost impossible to say too much more about what they are doing. It’s clear that ED is forging ahead on a wide variety of both module and core system development and while modules get the press, the screenshots, and the flashy videos, work is also ongoing on the other items too.
More transparency on the whole
Another post recently on r/hoggit also attracted the attention of Nick Grey, the co-founder and owner of Eagle Dynamics and the Fighter Collection. The post covered a wide range of issues in DCS World and got a direct response.
Dear Sir, your remarks are highly appreciated and I can assure you we are 100% intent on doing better and will do better. All our team members including Norm know I am keen to get closer to all our customers and friends in order to ensure we get this right. Constructive criticism is fundamental for us. I know about issues such as Chaff and notch etc. and how they are too powerful. Originally, the objective was to enhance the probability of fights ending up in guns close combat. I am no longer so sure we should stick with this strategy. In fact I kicked off a discussion on this very subject last week. Once again, keep your ideas coming and thank you for your passion and support. We will get there! Kind regards NickNick Grey on r/Hoggit
The most interesting piece in this might be that Eagle Dynamics had either intentionally or not been doing a little bit of balancing of the WVR (within visual range) and BVR (beyond visual range) combat arenas for DCS World and potentially forcing a merge situation where there maybe shouldn’t have been.
That hasn’t sat terribly well with some members and it does seem that Nick Grey has responded further as well which you can read on the thread. The important point seems to be that the message from the community has been heard louder and clearer than perhaps we’ve ever seen where DCS World is meant to and expected to be an absolutely hardcore military air combat simulation.
That there are a few aspects that are apparently intentionally not are a bit of a surprise to me – though I know many have suggested as much over the years. Yet another member of the r/hoggit community has also suggested that missile performance is now finally getting closer to those from Falcon BMS – a sim which is still often hailed as having the most realistic representation of BVR combat.
There is of course the reality too that simulation pilots may not fly the same way that real pilots would and it is rarely surprising to see in PVP combat situations where pilots may launch of large numbers of medium range missiles at the same target.
All of these comments remain interesting and I wanted to share it with all of you.