RAZBAM shows off F-15E externals, plus A-29, Pucará, MiG-23, and AMX

Third party developers RAZBAM often post their latest work in progress images. There’s no way for me to keep up with all that they post, however, there are some notable developments starting with images released in the last hour showing off the external of the DCS: F-15E Strike Eagle module that they have been busy building along with its weapons load. Recently we’ve also seen updated images of the A-29 Super Tucano, the IA 58 Pucará, the MiG-23 and a new aircraft – the AMX. Let’s have a look!

Confirming weapon loadouts

Released in the last hour, RAZBAM is showing off the exterior of their module along with most or all of the intended weapons that are being integrated with the module. From the AIM-120 and AIM-9X to various ground attack munitions such as the AGM-154 JSOW and the GBU-24.

RAZBAM also posted the following comment,

The F-15E loves to carry monster bombs..and its also a monster bomb truck! testing some ordinance loads, everything strictly WiP but also anything there is a confirmed weapon

RAZBAM on their Facebook page

So work in progress but confirmed for inclusion on the jet. Nice!

AMX A-1!

One of RAZBAM’s artists has been busy on a passion project building a highly detailed model of the AMX. Developed jointly by Italy and Brazil, the AMX is a light ground-attack fighter with 200 produced between 1986 and 1999. Equipped with cannons and 8,378 lb of external stores, the AMX has most recently been used by Italy in Libya in 2011. The jet can be equipped with the Litening targeting pod and laser guided bombs.

If you’re thinking, “not another RAZBAM module,” I wouldn’t hold my breath on this one or many of the others. These are perhaps years away and that was backed up by this statement from RAZBAM,

Post these ones and slowly walks away….BTW before anyone jumps into out of context theories..lol..these are very early renditions of a long running project that we can share some pics of, having said that, it’s going to be a long run before you see these in the sim.

RAZBAM on their Facebook page

Other updates

Here are a few other updates that you might want to know about but may have missed such as this updated 3D model of the A-29B Super Tucano both inside and out.

Some updates of the work being done for the IA 58 Pucará.

Another few images of the MiG-23 currently under active development have also been posted recently.

Or a Sea King helicopter coming to DCS: South Atlantic and teased as a future flyable potential.

And even some Mirage III images – we haven’t seen an update on that one in a long time.

As always, these are early models and A-29 aside, many of them are still in the very early stages of development even as just art assets. It’ll be some time before they reach DCS World. Nonetheless, it’s interesting to see what RAZBAM’s team is working on and what they hope to do in the future. That’s very much in keeping with their style and even just from an artistic perspective it’s interesting to see – just don’t hold your breath waiting for these to come out (except maybe that F-15E which is coming along nicely).

4 Comments Add yours

  1. LD88 says:

    Given the artists that Razbam team has, I would love to see ED outsource modernization of legacy (& new things like technicals / gun trucks) AI assets to them. Could be a win for ED, RB, and the community by turning some the energy and talent towards achieve “quick” wins.

    Liked by 1 person

    1. ShamrockOneFive says:

      That’s a great idea! I would like to see some assets updated such as the C-17 and then a series of technicals and other vehicles like that would be appreciated.

      Several have also suggested some more modern AAA guns, of the type used in scenarios that the Syria map portrays, would be good too.


  2. TexasWarbird says:

    How big is Razbam?

    Seems like a lot of projects to be tackling at the same time. I’m just hoping they wernt pressured by the public into taking on too many projects at once. Quality is odiously something more appreciated as a good fraction of the community seems pretty spent on some poorly released beta’s.

    Liked by 1 person

    1. ShamrockOneFive says:

      My understanding is that they have a few dozen employees. They also appear to be somewhat decentralized with a couple of teams working on different things.

      Their artists create a lot of different things and the rest of the team sees what they can then turn into modules. I see RAZBAM as passionate enthusiasts who have made a reasonably successful company out of it.

      As I said in the article, whatever you see here could be years away. They just like to share what they are doing as artists like to do.


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