SimCoders and JRollonPlanes bring the SIAI-Marchetti SF260 to MSFS

Fans of SimCoders and JRollonPlanes might be interested to know that the Marchetti SF260, a highly regarded X-Plane 11 aircraft, is now in the early stages of coming to Microsoft Flight Simulator. They have released a short work in progress video showing off the aircraft in motion and it’s already looking pretty good.

Ferrari of the skies to Microsoft Flight Simulator

A well known Italian light aircraft, the Marchetti SF260 first flew in 1964 and apparently picked up the nickname “Ferrari of the skies” thanks to its aerobatic performance and sleek lines. This aircraft was lovingly recreated for X-Plane 11 and released in 2018. It is highly regarded in X-Plane circles as one of the best GA types out there although it doesn’t always make the top 10 lists as the type itself is somewhat lesser known. Nonetheless, news that SimCoders and JRollonPlanes are coming together to bring the type to Microsoft Flight Simulator is definitely news worthy if the same care and attention to detail are put into this aircraft.

The video is accompanied by a message of support for lost friends and family in this pandemic that we’re still fighting and a short description of what they are up to:

Simcodders and JRollon planes, are developing this plane for MSFS. Still very easly state (pre-alpha), but lot of work can be used from XPlane version.

JRollon Planes on YouTube

Be sure to follow JRollon Planes on YouTube or check out JRollon Planes and for more information.

7 Comments Add yours

  1. Dmitriy Kozyrev says:

    One of the best GA planes for XP, and one of the prettiest. So glad Javier is bringing it to the MSFS, so we might finally be able to see a first decent study-level prop there.

    Liked by 2 people

    1. ShamrockOneFive says:

      I’ve heard so many good things about it that this news was definitely hard to ignore. Hopefully they will be able to bring a high quality release to MSFS.


  2. Mischiew Rithe says:

    I had my beady eyes on the X-Plane version. I had been on the fence for a while, but I was not convinced by the VFR sceneries and moved on to other sims since then. The air component of our army was using the SF260 for training, still is today I think, it looks like they’re great fun and very capable.

    That’s quite interesting. Simcoders is a good developer, perhaps the closest to an A2A level, so I’m really curious to see any review comparing the X-Plane and the MSFS versions, especially the impressions on the flight model and its behaviour outside of the normal conditions (spin, stall, …). That could be a fair and relevant comparison between the two sims, although Simcoders may have to compensate for the lack of physics in MSFS without saying so.

    And of course it’s good to see them on the MSFS market, too.

    Liked by 1 person

    1. ShamrockOneFive says:

      It’ll be interesting to see what happens here. The first models for MSFS have been on the simpler side so it’ll be curious to see how in-depth they can go and how far the SDK will take them. Groups like A2A, SimCoders, and Aerosoft will hopefully be able to push the SDK into a good place for all developers.

      Liked by 1 person

    2. ClannK says:

      The danger in using a crossover model to compare is that we’ve got two devs who have extensive and deep experience in the very well established and understood X-Plane simulator, taking perhaps their greatest work and using it as their STARTER project in MSFS, itself a brand new, complex and unfinished simulator.

      It is entirely likely that SC/JR will not have the MSFS-specific knowledge to create an equal to their XP version. Layer on top of that a couple additional factors: XP is well known for it’s ease of development (credit!), and MSFS still has an immature SDK that all serious devs seem to have trouble with…

      So, for now, the only comparison that will be fair is between the two versions of the addon, NOT of the two sims themselves.

      Liked by 2 people

      1. Mischiew Rithe says:

        You have a good point there, and the SDKs won’t offer the same interface either, so they may have to adjust quite a few things. I expect the flight model should not be significantly impacted by those early imperfections, though, not if Microsoft and Asobo Studio are aiming at a good platform for accurate simulation.

        It’ll also have to be compared by someone who has enough knowledge and can look for the right criteria, just doing a “rudder test” or flying normally will not show much.

        No matter what, it should be a great module, at least because it has the state persistence and maintenance features (among other things). I don’t know if SimCoders also put some sort of randomness as A2A does. Yet it’s so flagrant when you fly two “identical” aircraft in reality, they will never be 100% alike, you’ve got to learn their little quirks.

        Liked by 1 person

  3. ClannK says:

    This is honestly one of the best things possible for MSFS, along with A2A Sims coming aboard.

    The Marchetti is one of the few reasons I still fly XP – it’s one of the very best addons in any sim (IMHO).

    Having an addon of this quality in MSFS will truly bring the sim to life.

    Now, hopefully SimCoders is also taking a look at making turboprops work correctly in MSFS as well 😉

    Liked by 1 person

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