Together with the highly anticipated DCS World 2.7 update (i.e. the cloud update) there are a lot of virtual pilots looking forward to two Eagle Dynamics projects that are closing in on early access launch dates. The DCS: Mosquito and DCS: Mi-24P Hind are both deep into development and we have new details on both of these aircraft as part of this week’s DCS World Weekend News update.
Mosquito early access details
We must be getting close to the early access launch of the DCS: Mosquito as we’ve just learned some key details for what will be part of the early access launch. Those details include the usual highly detailed 3D model and texture work from Eagle Dynamics artists, high fidelity flight model using ED’s internal PFM system as well as some other key highlights:
- Detailed fuel system management including external fuel tanks
- Electrical and pneumatic systems
- Engine management including propeller feathering
We’ve also learned that on early access we’ll have the FB.VI variants standard four .303 machine guns, four 20mm Hispano cannons as well as optional 250lb and 500lb bombs fitted inside the bomb bay and on the wing racks.
ED has also detailed the damage model which is using the new highly detailed WWII damage model system that takes into account the type’s various forms of construction including it’s unique internal wood construction.
After launch, we’ll see the addition of rockets, detailed radio units, historically accurate navigation system and a controllable AI navigator/radio operator.
Hind takes shape
A few more Hind details are coming together as well with news that pre-order will begin soon. The development update reports that the sounds and cockpit are being integrated and that the weapon system controls have also been completed. The operator AI features are still in development as well as a note that the team is using a new pre-calculated ray trace method that will improve in-cockpit reflections.
On that last note, it’s unlikely that the DCS World engine is getting ray tracing capabilities just yet, however, the note’s “pre-calculated” phrasing suggests that this is a texture baking or generating exercise that will be achieved by using ray tracing via the developer tools. No doubt it has visual or performance benefits.