The wait has been longer than expected but we are slowly getting there for DCS: Supercarrier and the new air to ground radar mode for the DCS: F/A-18C Hornet and this week we have some updates from Eagle Dynamics on both of them. Let’s have a look!
The long awaited A-G radar mode
It’s been years since Eagle Dynamics first talked about building a whole new air to ground radar simulation for their modules. It’s taken a while but it looks like we’re finally there for initial operation capabilities as the DCS: F/A-18C will get this new technology. It’s actually not the first module to use the official A-G radar API as the JF-17 has also tapped into this technology (I believe Heatblur is still using their own ground radar tech for the AJS-37).
The first implementation of the radar mode will have basic functionality – the MAP mode which shows the ground and will also apparently give us the ability to designate targets. I’m not too familiar with the features here but I am hoping that targets can be designated and targeting pods and other weapon systems can then be slewed to that target.
More images of Supercarrier
Set in the dark, these images of Supercarrier show off the lighting improvements that are in the latest version of DCS World and how they interact with the Suprecarrier deck.
According to Eagle Dynamics, they are doing tests with a closed beta team to ensure that the module works with large servers, refining the AI’s interaction with Supercarrier, and tuning the LSO’s (that’s the Landing Signal Officer) station.
Although the release date is now a few weeks into the past, I am glad that Eagle Dynamics is still working on and tuning this module before release. Although a lot of people are excited to get to some detailed carrier ops with this module, there’s little incentive to release if it fundamentally breaks the multiplayer experience or if there are significant single player bugs.
A little more time in development will hopefully pay off and we’ll see see this module before too long.