A new Sim Update has just arrived for Microsoft Flight Simulator 2024 and its aimed at some key issues that the sim has been experiencing over the last several weeks following the launch of Sim Update 7. Let’s have a look!

Key issues fixed

The change log for Sim Update 7 is relatively short fixing a UI issue for the in-flight camera menu, solving a Bleed Air Starter problem (737 and F-18) being unable to start, fixing an SDK crash, and solving a loading of BMP files on PlayStation 5 problem. But the big changes are listed as follows:

  • Reverted a change to drag simulation calculations to the pre-SU7 version to ensure backwards compatibility with certain third-party add-on aircraft.
  • Fixed an issue where helicopters can experience excessive RPM and unexpected lift when the Turbulence setting in Assistances was set to Realistic.

Third party developers were first to notice that aircraft were having less drag than expected in Sim Update 7 and it was later confirmed that the problem existed across all aircraft. This update should hopefully, and finally, solve the drag related issue. It wasn’t catastrophic, however, it did make it difficult to slow down in some aircraft.

Another issue had also cropped up at the same time making it difficult to fly helicopters. “Excessive RPM and unexpected lift,” as the patch notes describe it, made landing very difficult in some helicopters.

The update is in place now fortunately! You can read the notes here.


One response to “SimUpdate 7.2 fixes some key Microsoft Flight Simulator 2024 issues”

  1. The two flight model issues were really strange, and then the initial botched patch which negatively affected supersonic aircraft; which also affected some but not others, seemingly based on whether the fighter jet used CFD or not… 🤷‍♂️??

    The “helo-only” issue of excessive lift & RPM was somehow tied to flying over structures/buildings (it also affected me when flying the FSR Sting low over the same scenery objects).

    the interesting thing is that it wasn’t disastrous in that I could still fly aircraft and helos just fine as long as I wasn’t super low over buildings.

    My biggest concern is that I hope this doesn’t make Asobo gun shy about further improvements to the physics models. They’ve just got to figure out what they did wrong and ensure they test for it in the future.

    Like

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