Thrustmaster T.16000M FCS flight pack review

When it comes to flight sim hardware there is a wide range of options from the very cheap to the very expensive and everything in between. One of the products that has been hailed for years as the best bang for the buck is the Thrustmaster T.16000M. The T.16000M comes in a variety of packages from just the stick to the complete sim package including a HOTAS style throttle and rudder pedals. It’s this complete package that I’m reviewing today.

My goal with this review is to try and offer you as much information as possible and let you know if this is the hardware setup for you. This is a veteran product compared to some of the newest pieces of flight sim hardware out on the market so I also wanted to know how it stacks up in 2019? Let’s find out!


Thrustmaster was nice enough to send me the T.16000M FCS flight pack so I could write this review. As with any review where I’m sent something, I want to assure my readers that my thoughts on these are always my own and there are no strings attached.

About Thrustmaster

Thrustmaster got its start in 1990 in the United States and by early 1991 was selling the Thrustmaster Weapons Control System through computer magazines. The company saw steady growth through the 1990s before being acquired by Guillemot Corporation Group of France in 1999 for $15 million. Thrustmaster continues to make a wide variety of peripherals from headsets and console accessories to flight and racing sim gear.  Thrustmaster is sold in 50-countries worldwide and their products can be purchased at a wide variety of outlets and online stores – compared to some of my past hardware reviews, Thrustmaster is a mass market company and that means it’s a lot easier to find their hardware for sale.

Package overview

The T.16000M flight pack includes three pieces of essential flight control gear: a stick, a throttle and rudder pedals. They can be purchased separately or all at once as with the pack that they sent me.

This is what is included:

  • T.16000M FCS Flight Stick
  • Thrustmaster Weapons Control System (TWCS) throttle
  • Thrustmaster T.Flight Rudder Pedals (TFRP)

These three products bundled together are commonly sold for around $199.99 USD depending on the outlet although price has varied, and it can sometimes be found for less. This is a lot of gear for a very good price.

The T.16000M with just the TWCS throttle is typically found for $149.99 USD (although I’ve seen it on sale while I wrote this review for $129.99). The T.16000M stick by itself can be found for $69.99 USD typically and again it sometimes goes for cheaper.

Unboxing the T.16000M FCS flight package

The box was a bit larger than I was expecting yet is exceptionally well packed. The pedals take up the most amount of space while the throttle and stick fit smartly in place. I have no concerns about the packaging being able to handle your average shipping experience. Thrustmaster knows what they are doing with this.

The T.16000M FCS Flight Stick Overview and Thoughts

Key buttons and features:

  • 4 independent axes including Z-axis twist rudder (controlled by rotating the stick)
  • Integrated throttle axis on the base
  • 16 action buttons with ‘braille’-style physical buttons for easy identification
  • One 8-way Point of View hat switch
  • Single stage trigger
  • Hall Effect sensors (called H.E.A.R.T HallEffect AccuRate Technology by Thrustmaster) with 16-bit precision
  • Swappable thumb rest that lets it be configured for left or right-handed operation.

The T.16000M features a sturdy plastic construction that feels solid, is consistently moulded and remains planted on the desk thanks to 8-rubber pads. It feels sturdier in person than it may look in photos and I really appreciated how planted the base felt on my desk.

The Thrustmaster T.16000M joystick is designed to be an all-in-one solution all on its own. That means that you can buy just the T.16000M and be assured that you can have at least a reasonable sim experience. It has a throttle axis on the base and a Z-axis on the stick which lets you twist the stick as a rudder. When rudder pedals aren’t a possibility this ensures that you have full rudder control over your aircraft.

The twist axis cannot be locked out via a hardware adjustment, however, you can always unbind the twist axis when using something such as rudder pedals. Something that also doesn’t appear to be locked out is the LED light that illuminates on the base of the stick – its a bit gimmicky for flight sim pilots (perhaps space sim pilots appreciate it more?) but it offered me no usability issues.

When you consider the sheer number of buttons and features on just the T.16000M alone I think its safe to say that this stick on its own with some more rarely used keyboard combinations would let you fly a sim like IL-2: Great Battles Series. You’d be able to fly without having to mash too many buttons on the keyboard which is always a nice thing.

It’s possible to fly the aircraft in DCS World with the same experience as well but at that point I might suggest adding the companion Thrustmaster Weapons Control System (TWCS) throttle to your package.

Flying with the T.16000M

One of the most critical parts of any joystick review is the feel of the stick and the T.16000M surprised me – in a good way.

Cheaper sticks sometimes use cheaper sensor technology. Those cheaper sensors provide less accuracy and that can do things like throw off your aim and make it difficult to fly in a precision manner. That isn’t the case here as Thrustmaster reports that they are using the same Hall Effect sensors in the T.16000M as they use in the higher end Warthog. It shows!

The T.16000M feels accurate and precise. Everything from landing on a carrier deck to performing in flight refueling or just greasing your landing is aided by using the Hall Effect sensors.

The gimbal of the stick is plastic with medium strength springs. The T.16000M offers linear resistance across the entire range of motion and I found the T.16000M offered more resistance than the VKB Gladiator (Mark I) that I’ve previously reviewed and its not quite as smooth – but it trades that by centering quickly and precisely while the Gladiator feels looser. It’s almost on par with the X-52 that I used to fly with and it also, unsurprisingly, feels very similar to the Warthog although the balance of weight in that unit is different.

The T.16000M has a very pronounced on-centre feel for the stick. When you’re moving the stick rapidly from left to right there will be a brief moment where you’ll feel the resistance at the center before pushing through it. Some prefer this feeling of knowing exactly where the centre is, but I find that I sometimes over-correct my maneuvering because of it. I chalk this up to personal preference rather than something inherently good or bad about the stick.

I found the Z-axis twist to have a pronounced on-centre feel to the rest of the stick which makes the whole experience predictable and balanced. The axis was precise and it makes careful rudder adjustments during gunnery, landings and taxiing easy.

I have very few complaints about the feel of the stick but there is one that I must point out. During precise maneuvering the stick can sometimes stick for the briefest of moments before a little extra force gets it moving. Some people have used the term ‘stiction’ when describing this and I think that description fits.

Is it a huge problem? No, not really, as its not always noticeable at least at this point and it did not cause me trouble even during tense maneuvering situations such as in flight refueling or trying to nail a cross wind landing. Some users have reported using Nyogel 767A (after the warranty ran out) to re-grease the stick after prolonged use.

Plenty of buttons

6-buttons on each side of the stick plus an axis allow for plenty of bindable options for your flight sim of choice.

I’ve already gone over the list of buttons, but I wanted to talk about their feel and use.

The 16-action buttons (12 on the base and 4 on the stick) of the flight stick are easy and satisfying to use. They have a smooth and reassuring click when pressed and each button has a braille-like pattern or a unique shape to make it easier to find them without looking. It’s a nice touch.

The trigger is single action and light but with just enough resistance. The click is satisfying. There is a bit of movement required before actuation but its tactile enough that you can prime the trigger and then press it in all the way when needed.

There are three buttons on the top of the stick and a hat switch that all work fairly well and are easy to feel for.

I think the Point-of-View hat switch design could be more ergonomic, but it should physically hold up under regular use. The eight-way switch has just enough of a ‘click’ in each direction to give confidence that you’ve clicked the button. It works decently well as a point of view switch but if you have something like TrackIR installed it works just fine as trim control.

Thrustmaster Weapons Control System (TWCS) throttle Overview and Thoughts

The Thrustmaster Weapons Control System is the second piece of the flight sim hardware trifecta. This is a HOTAS style system with a rarely seen linear movement to the throttle. The throttle is fairly unique as it slides forward on rails as you may see on some fighter jets rather than rotating along a single axis. The TWCS also has plenty of buttons and controls on it which is a really nice touch.

Key buttons and features include:

  • S.M.A.R.T (Sliding Motion Advanced Rail Tracks) technology
  • five (+ three) axes
  • fourteen buttons
  • one 8-way Point of View hat switch (similar to a game console controller)

The throttle

TWCS primary job is as a throttle and it does this well with a few exceptions.

The TWCS is a single axis throttle so there is no dual engine management here (no problem as most sims let you manage both engines simultaneously). The plastic handhold is reasonable comfortable though the grip material is relatively cheap in feel. It has the right size and curvature to make sure you can reach all of the various controls located on it.

I also like how the throttle offer a linear travel of the kind that you might see in your typical fighter jet. The whole throttle moves along a track or rails and it’s a nice touch. The design also gives it a wide base which ensures that the light-weight of the overall unit stays put – almost.

The rubber pads on the bottom of the unit aren’t quite enough to hold the TWCS in place on some surfaces. I switched desks halfway through my review and the TWCS holds firm on the one desk but likes to slide around a bit on the other. Depending on your desk surface you may need to add some extra pads on the bottom – or it may be just fine.

The TWCS has adjustable friction via a screw on the bottom of the unit and a standard Philips screwdriver is all it takes to adjust the tension. However, no matter what the tension adjustment level I set on this unit, I find it doesn’t track quite as smoothly as I’d like it to. That makes fine adjustments to throttle sometimes difficult. I’ve read on forums that some have applied various types of lubricant such as Nyogel 767A to improve the smoothness of the travel.

The sensors for the throttle have been excellent, offering precise movements with no spiking or calibration issues that I’ve noticed during the several weeks that I’ve spent testing the unit.

A practical feature set

TWCS has an impressive amount of capability thanks to the number of hat switches and controls located on it.

Three four-way hat switches on the side of the unit offer a lot of capability for fans of DCS World or IL-2: Great Battles who want to bind engine controls, chaff and flare release, air brakes, and other controls that are needed at a moment notice. The design of each hat is unique so you can easily feel for the correct switch without needing to look away. They are made of relatively cheap feeling plastic but offer good click feedback when moved around.

The 8-way Point of View hat switch with button press feels like a high-end feature and is ideal for doing things like slewing sensors or being used to look around a cockpit. This feels just as good as a PlayStation or Xbox controller in my opinion and its easily the best part of the TWCS.

There is also a wheel axis on the left side of the TWCS handle that I’ve found to not be very useful as it lacks accuracy. I tried having it bound to my prop pitch in IL-2 and my radar azimuth in DCS and I found it to jump around a lot making it difficult to rely on for precision control.

The TWCS also has a rocker axis on the back of the HOTAS that could be used for a variety of different controls including another optional way to configure rudders (if you didn’t have the rudder pedals and did not want to use the twist axis on the T.16000M stick). I didn’t use them that much, but they work well and are precise.

The three single press buttons work well and I have no issues with them. They are all located in places that are easy to reach which makes them useful for all kinds of different controls.

T.Flight Rudder Pedals

T.Flight rudder pedals don’t look like much but they punch well above their weight

Thrustmaster also includes the T.Flight Rudder Pedals in this package which completes the three essential components for flight simulation.

The pedals connect to the throttle via a RJ12 connector so its recognized as a single USB device. The pedals operate on a sliding smooth rail using aircraft grade aluminum and feature both rudder and toe brake operation. The base of the unit holds in place on most floors thanks to five rubber pads. I did find some slight slipping on my hardwood floors but carpet and anything with more texture will probably hold them in place just fine.

Pedal design

The pedals themselves feature plastic construction that feels sturdy and well put together. The pedals are adjustable to handle different size feet, but I found no need to adjust them personally. The movement along the rails is also smooth and precise. The sensitivity offered by the sensors was sometimes a little too much and I’ve needed to use either the Thrustmaster software or in-game axis adjustment to dial down the sensitivity a little. This is not a bad thing and is easily solved to suit your own preferences in most sims.

The ruder pedals are narrow in design which comes with both pros and cons. The downside is that they are sometimes a little too narrow. The advantage of the narrower design means that they work well in smaller spaces where a wider set of pedals may just not be practical. Ultimately this has a lot to do with personal ergonomics and preferences as well as the realities of the space you may be doing your flight simming.

Pedal feel

There are pedals on the market that offer rudder only with no toe brakes, so I was surprised when I found out that Thrustmaster saw fit to make sure that these had both features.

Just like the T.16000M stick, the pedals also have an on center feel that gives you feedback where your feet are on the pedals. Feedback is linear rather than progressive so it can be a bit difficult to feel where you’re at on the pedals but usually feedback from within the sim is enough to give you a sense of what you’re doing.

The toe brakes feel just as smooth moving as the pedals and there is enough travel to ensure that you can adequately modulate your brakes at the level you need them to be at. It is easy to make use of them to stop your aircraft or just merely slow them down. Differential braking is extremely useful to maneuver around on the apron and I really put them to use maneuvering the DCS: F/A-18C and DCS: F-14 on the carrier deck – lining up with the catapult can be a precision maneuver and these handled the job perfectly.

The software

All of the devices in this pack are plug and play. Plug them in and Windows game controller handles the details just fine. I spent most of my time in the review using nothing but that as a setup and everything works fine.

Thrustmaster provides the T.A.R.G.E.T. software for more advanced management of the hardware. It can be downloaded from Thrustmaster and it features a refined interface that lets you manage both basic and more advanced features including managing profiles for games, creating functions to perform specific actions, and tweak the axis sensitivity on your devices.

I didn’t try this feature but T.A.R.G.E.T. does let you create virtual hardware devices such as a virtual keyboard, mouse, and so forth to handle just about any sort of software/hardware interface situation that you might need. My experience with the sims that I use suggests to me that no such feature is required, however, it may come in handy in specific circumstances.

Overall, Thrustmaster’s software is easy to use for basic functionality and powerful enough to suit almost any enthusiasts need. And most of the time you may not even need to use it which is just fine too.

Final thoughts and conclusion

I can sum up my experience with this package by saying that Thrustmaster’s designers put a real effort behind the creation of the Thrustmaster T.16000M TCS flight pack. They made sure that they were able to provide the greatest amount of flexibility and usability for almost any sim and do it at a price that won’t break the bank.

Throughout the review I’ve done my best to keep the perspective that this set offers a value oriented combination of features for price. The hardware included in the T.16000M flight pack are designed to a lower price point and that means that there is a lot of plastic and many buttons and surfaces feel cheap as a result. But that isn’t the whole story.

Despite those downsides, the three pieces of this package are still extremely compelling as Thrustmaster has put the effort in where it counts. Each of these pieces offer the buttons, axis options, and sensor quality where they are most needed.

In writing this review I spent several weeks away from my usual hardware using nothing but this package. I put it to use in tense dogfights in DCS World on the  Persian Gulf at War server flying the DCS: F/A-18C, I’ve used it to fly the X-Plane 11 DR401 and Epic E1000 from Seattle to the Rocky Mountains and across the Prairies, and in IL-2: Great Battles during tense strike missions and dogfights in single player and in multiplayer on the very demanding Tactical Air War server. The T.16000M flight package can handle all of that and it can handle it well.

The bottom line is this – there are more expensive hardware packages out there that offer a more premium feel and specific features, but there’s nothing that you can’t do with the combination of the Thrustmaster T.16000M, TWCS throttle and T.Flight rudder pedals. If you are price conscious or you are just getting started and you don’t want to commit to spending thousands of dollars on high-end gear, this package should be at the top of your list.


This article was updated on August 14, 2019 to correct an inaccuracy in the number of buttons shared between base and stick.


33 Comments Add yours

  1. Flappie says:

    Thank you for this review, ShamrockOneFive. I found a typo: “The 16-action buttons on the base of the flight stick are easy and satisfying to use”. I see only *12* buttons on the base of the stick, and half of them are not *easy to use* since the pilot has to release the stick in order to press them (I’m a former owner of the original T.16000M stick).

    Liked by 1 person

    1. ShamrockOneFive says:

      Hey Flappie,
      Right you are! 16-buttons total with 4 of them being on the stick and the rest on the base.

      I didn’t find the other half that difficult to use personally but they are a bit out of the way depending on where you have the stick – further at the side or closer to the center. Though not shown in my photos I do tend to move it close to center when flying. How did you typically have it setup?

      Thanks for the correction and I appreciate the comments and weighing in with your own experiences!

      Liked by 1 person

      1. Flappie says:

        Well, back in the days (before 2013), the T.16000M stick was my only peripheral. That means it was right in front of me. But I was then more of an IL2 player, and I just wouldn’t let my right hand off the stick. That means I would have to use my left hand to press the buttons on the right of the stick. This wasn’t practical, and I think I never ever mapped those 6 buttons. Then in 2013, while enjoying my FFB G940 with DCS:Blackshark, I eventually adopted the trim commands. ^_^

        Liked by 1 person

  2. bigalrico says:

    A very nice and long review! I didn’t ask you a question because I also own this set and my “question” was how you rate it. And that has been answered with this article 😉

    I think the Thrustmaster delivered something great. I mean buttons over buttons 😀 So far, even after almost a year of intensive use, nothing has gone wrong or broken. Similar to what you have already noticed, my criticism of the Throttle is that it tends to slip on certain documents.

    Otherwise, I can’t complain. By the way, another tip. On the wheel axis on the left side I had the outlet cowls for a while (e.g. the 190) and now I use them for the distance with the Gyro Gunsight, there the fast change is very useful.

    I also like the rudder pedals, although there are apparently some people who have problems with the small distance between the pedals. Even though most parts are made of plastic, they don’t really bother me. Thanks for your time to make this summary 😀


    Liked by 1 person

    1. ShamrockOneFive says:

      Thanks for the comments Rico! Appreciate your thoughts on this.

      Using the wheel axis on the left side of the throttle for gyro gunsights is a great suggestion. I may try that.

      Liked by 1 person

    2. superetendard3 says:

      I was just wondering about that. It seems like the ideal control for the gyro gunsight (kinda similar to how it was used IRL) though I don’t know how the perceived lack of accuract affects it.

      Liked by 2 people

      1. ShamrockOneFive says:

        Something to try out!


      2. bigalrico says:

        Actually, it’s not that bad. Because the distance adjustment of the gyro is relatively fast depending on the situation. And since the approximate size should correspond to the wingspan and this changes again and again anyway, it is relatively comfortable to be able to readjust it quickly. The only thing I wouldn’t put on the wheel axis in this case would be the width adjustment, which should be correct if possible and isn’t really needed anymore once you have adjusted it for your opponent.

        Liked by 1 person

  3. 1lokos says:


    If you have access to Thrustmaster personal, suggest then to add a pinky button in T.16000M grip, this allow double the top of grip buttons and HAT functions without remove hand of grip.


    1. ShamrockOneFive says:

      A pinky switch would boost the functionality considerably. Great suggestion! If I have the opportunity I will pass that along to their rep.


  4. Voidhunger says:

    Nice review thanks. So its not annoying to have unlockable twist on the stick when using pedals? I would also like to know if its better to use pedals instead of twist. It seems to me that you have more precise control with the twist and the pedals are just for immersion.

    Liked by 1 person

    1. I find that while taxiing it doesn’t really matter too much if you use twist or pedals. However, where I find pedals coming in handy is on approach with a cross wind. Using twist while controlling all the other axis as well, you just won’t be as precise. Also, having toe brakes on pedals is also awesome (especially for differential braking).

      Liked by 1 person

    2. ShamrockOneFive says:

      I don’t really find it an issue. I’ve unbound it so if it does accidentally twist there’s no problem but honestly I haven’t really thought about it when in use – everything feels natural to me.

      People have argued back and forth on which is more accurate – the pedals or the twist. Certainly the pedals win on immersion yes but they have their uses. As Marciboy points out, they can be helpful in a three axis control situation such as a cross wind landing. That said, I think I can easily twist and use the other axis on my own.

      The one thing I have noticed that is more accurate for me is using the rudder to walk the nose across targets. That seems to be more precise on the T.Flight pedals than anything else I’ve tried so far!


  5. Thanks for the great review! I’m going ahead with purchasing the flight pack at the end of the month for my birthday 🙂

    Liked by 1 person

    1. ShamrockOneFive says:

      Glad to hear it! I think and hope that these will serve you well!


  6. Will J. says:

    Unfortunately, I cannot offer the same great review of this product as you and other commenters. It IS a fantastic joystick, but with an absolutely fatal flaw: the yaw axis is measured via an extremely cheap potentiometer. I have bought 2 of these joysticks, as one broke on the yaw axis after 1 year of use, and the other also broke after a year (and a warrenty voiding fix). I have since moved on to a VKB Gladiator. I would GLADLY return to the T.16000M, even if it was £60 not £50, if they would revamp the yaw axis with a more robust system. I don’t understand how such an oversight could’ve been made, especially in a market where this joystick is already pushing the boundaries of bang-for-your-buck in a good way; that is to say, it’s an outstanding product with a pretty nasty fault. Hopefully, you can get this feedback to the rep.


    1. ShamrockOneFive says:

      Hi Will. Thanks for sharing your thoughts on this!

      I found the yaw axis on the sample I have to be very precise – Did you find it to break down over time? That’s an issue that reviewers such as myself always have trouble with and I think I spent a lot longer testing and using this than most hardware reviewers do.

      High quality sensors is a key thing for me so if that is the case that the yaw sensor breaks down over time that would be a bit of a fatal flaw. The rudder pedals obviously negate that but not everyone is going to have them.

      I am hopeful that Thrustmaster does a revamped second generation of the series. I’d love a slight upgrade to the aesthetics but also making sure that sensors are top quality and another user suggested a shift key like the Gladiator.

      Thanks again for sharing!


  7. arkhamuk says:

    Thanks for this review. Ive been thinking of my first rudder pedals and I think these are a good start for me as I have the throttle.

    Liked by 1 person

    1. ShamrockOneFive says:

      If you have the throttle I think these are an easy choice. They work well and they plug right in.

      Liked by 1 person

  8. arkhamuk says:

    Thanks Shamrock. I picked up the pedals and im very happy with them. A friend bought the saitek ones with the wider pedals but i found them too wide and very plastic considering the extra cost. I found I preferred these narrower ones but thats probably familiarity as ive flown gliders whose pedals are closer together anyway. Nice helpful review thank you. If only you got commission eh

    Liked by 1 person

    1. ShamrockOneFive says:

      Hopefully they will send me more cool stuff to review 🙂


  9. Laku83 says:

    I’m definitely going to buy this pack, can you tell me how big is the box containing all three?


    1. ShamrockOneFive says:

      That’s a great question. I will measure the box and get back to you as soon as I can. The size of the box did surprise me at first but it’s very well packaged considering the fact that they fit a throttle, joystick and rudder pedals into the kit.


  10. Doomy says:

    Lovely review, i just have a problem which i hope is mine only: IL-2 doesn’t seem to recognise the pedals while plugged to the throttle while the Thrustmaster software does…

    Liked by 1 person

    1. ShamrockOneFive says:


      That is an odd issue. I played a ton of IL-2 with this setup and didn’t experience that problem at all.

      I’m not sure what to suggest except maybe a post on the IL-2 tech forum might shed some light on it.


  11. Gary Klein says:

    in the beginning everything was great after about the first 60 days I started noticing an issue with the Z axis on the joy stick. this problem kept getting worse and worse as the days went by no amount of calibration thru windows or the software would fix it. It just would not stay in calibration. I had gotten this from BestBuy which only takes returns within the first 30 days. So I was out of luck there, so I went online to Thrustmaster to see what I could do about the issue. BAD NEWS because of the pandemic they were not taking any calls everything has to do with email. AND heres the good part you can expect a response in 15 days. So I finally get a response from them and in the initial email I sent them I told them it would not calibrate and stay calibtrated. There response click run and type in joy.cpl and see if all the axes and buttons work. SMH really umm did you even read my email so I typed in my response and sent it and get a return email saying it will be another 15 days for them to get back to me.. I went and read a few reviews on this and saw that the z axes is a potential problem with this rig. Beware is all I gotta say ill let ya know how this turns out.

    Liked by 1 person

    1. ShamrockOneFive says:

      Hi Gary,

      Thanks for sharing your comments on your experience here. That is definitely frustrating and for it to happen so early on is certainly frustrating in its own right.

      I hope they are able to solve the problem for you (and probably get you some new hardware). Persistence usually pays off on these kinds of things.

      With my review I spent nearly 3 months with it before I turned in the review and I kept on using it for some time after that too and never ran into that issue (or any issue) but I have heard more recently about there being a few problems with the Z-axis. Maybe its just one production batch? These things happen but its no less frustrating.

      Good luck and I hope you’re able to get flying again soon!


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