A one hour Q&A now available on YouTube covers a wide variety of community questions for the Asobo Studios team as we close in on the official release of Microsoft Flight Simulator. One of the most anticipated questions that people have been asking about for a while is the inclusion of helicopters.
The interview progresses through several stages with one big message – there’s a lot more to come! Asobo Studios appears prepared to support the product in the long haul with constant updates. This is a common theme but it’s clear that features will still be developed and added to the sim after launch.
Here are some highlights:
- Flight model accuracy is focused on ensuring that speed and performance values are met. Some problems have cropped up and are iteratively being fixed. They are matching POH data but sometimes the data and the real aircraft doesn’t always match. They may add the ability to make minor adjustments (representing new and old airframes).
- Systems modeling is very detailed on GA aircraft, priorities on airliners are focused on everything that’s needed for a flight, more features may be added later.
- Liveries are coming and Microsoft/Asobo are looking to license liveries for different airlines in particular.
- Replay functionality is on the backburner but something they would like to do
- Helicopter support is coming, they will make a collection of helicopters (possibly 4-8) and base functionality for helicopters will still be coming (I assume meaning you don’t need the helicopter DLC to buy another helicopter from the marketplace)
- Developer roadmap will continue and something meaningful will come once a month including real world updates, regional updates will continue with
- Tools are being added to the SDK and everyone can have access to the tools, over 700 developers have already reached out
- Many autopilot bugs have been resolved from alpha and beta
- Cloud types may be expanded later to include other types than the ones currently represented
- There is no XBox release date
- Multiplayer is connected across Steam and Microsoft Store versions
Watch the interview
Those are some of the highlights but I also encourage everyone to watch the full interview if you’re interested. Either way, this is a very exciting set of news on features all across the board on the new Microsoft Flight Simulator. We’re just days away and this interview is just another indication of how much effort has gone into this sim.